PilotGOne - view/record GO games (SGF) in PalmOS
Introduction, Download, New Version, Key Features, Getting Started
PilotGOne can be used for three things - recording a Go game;
playing back existing
SGF
files, including variations and comments; and
as a board, for stand-alone play while travelling. The feature
set is rather precisely tailored to these roles - it is not a general
SGF editor. However, since the SGF source lives directly in memos, you can
simply edit the memo to make any extra changes that you want. It
is for
any PalmOS® 2.0, or later,
handheld device.
-
Introduction,
Download (Program and Documentation),
New Version,
Key Features,
Getting Started
-
Mini-info view in listview,
Open Old/New Game,
The Gadgets: Done,
<<,
<,
Move Number/ Description,
>,
>>,
"Move co-ordinates",
( Mode:
black play
[includes Insert Extra Move, Create New Variation,
Change Last Stone Position, Replace "NN" Stones],
white play,
add black,
add white,
add empty,
add mark,
score,
view),
# White captures,
# Black captures,
Annotation,
Comment,
Zoom,
Next/Marks,
Variation.
- The Menus:
Game
(Edit Current Var,
Delete Current Var,
Game Info,
Zoom On ...,
Goto Game End,
Save Dead Groups Info,
Pass,
Undo),
Options (Preferences:
Last Stone (Flashing?),
Goto Move,
Goto Memo,
Show Next Vars as Letters,
Remap Buttons),
Handling Variations
-
Manage SGF Files:
Recommendation,
What contents can be displayed in List View?
The First Line,
Generate First Line ...,
List View: what to display
(First Line, Game Name, Date, Board Size, Mini Info View),
Sorting capabilities:
What can be used for sorting?,
Searching for game records
-
Moving SGF files between
your PC and PalmOS® device,
Using Palm Desktop to store games "offline",
Removing game-records from the
PalmOS® device,
Moving Files from Palm Desktop to PC,
File/memo sizes,
Some Odds and Ends:
Known "Bugs"/Limitations,
Ideas for future features,
Some Sources of SGF Files,
PilotGOne Mailing lists,
Using ZIP Files,
Splitting Files,
How can you help?,
PilotGOne Team Credits,
Development Platforms,
PalmGOne Japanese version
- Old versions:
main changes to earlier versions,
detailed Change History, and
download earlier versions (also
sources and documentation)
PilotGOne is distributed under
GNU
General Public License the documentation, under the
GNU
Free Documentation License. Therefore, it is free - anyone may
download and use it as long as they
want, without payment.
Like the program? Found a bug? please do write to
Brian Brunswick,
or
Sylvain Soliman,
to tell them how great it is, or to report bugs (please check
Known "Bugs"/Limitations first!). The
PilotGOne Team are giving
you source code in the hope that someone else might do some more
useful work that they can't be bothered to! :-)
You can share your thoughts with other users, or help PilotGOne's
developers by joining one of the
specialised PilotGOne Mailing lists,
or even joining the PilotGOne Team!
Here is how PilotGOne displays a game played between
Yu Bin and Cho Hun-hyeon:
Documentation: you can also
download your own, copy of the
documentation that you are now reading. This is a 91 kb
zip format file (163 kb
uncompressed), which includes the web pages, and all the
graphics these will be unzipped into a directory of
their own called pgdocs.
To print the documentation, either read/print the frames as
separate files, or print the frames
(Microsoft Internet Explorer: File/ Print .../ Only the Selected Frame/ [OK];
Netscape: File/ Print .../ The Selected Frame/ [OK];
Opera: File/ Print Preview/ Active Frame/ [OK]).
To find out about new versions, either regularly check the
rec.games.go newsgroup,
or subscribe to the
pilotgone-announce mailing list.
New
version August 2002 version 0.8.0
- Mini-info view
helps you find right game in list mode.
- Soft buttons "Calculator" and "Find" now like
mappable Hard buttons.
- Zoom mappable
to hard, and soft, buttons
- "Show_next"
flashes when there are (undisplayed) marks in game record.
- New "add empty" mode
thanks to Dan Stromberg.
- New "Delete Current Var" command.
- Basic Clie JogDial support thanks to Nishikawara Youichi.
- Variations displayed as letters on large-scale board
thanks to Nishikawara Youichi.
- Simple colour support (board only!)
- Dis-allow multiple add (Black/White/Empty) in same node.
- Multiple add black/white/empty now more compact in SGF
e.g. "AB[aa][bb]".
- [bugfix] "undo" fixed now avoids leaving "()" in SGF.
- [bugfix] Gadgets
">",
">>", and
"<"
blocked don't go through variations.
- [bugfix] when komi too big, "" is shown instead.
- A few other bugfixes, and a little code cleaning.
Earlier versions, as well as the documentation,
and the source files, are
all available for download.
Key
Features
- For any PalmOS®(v 2.0, and later) devices.
Known to work with most Personal Digital Assistants (PDAs) from
Palm, and
Handspring
(one annoying bug).
Please tell us your experience with other devices
should be OK with PDAs from
IBM (search for "Workpad"),
TRG/ Handera, and the
Sony Clie. We have no idea how the program may behave
with other devices:
Garmin GPS products;
Samsung a phone/PDA:
SPH-I300;
Symbol data capture devices;
Kyocera's
Smartphones;
Acer (Products and Services/
Handhelds/ Acer s10), and maybe something from
Nokia.
From now on, in this documentation, we will say PalmOS® device to
talk about all of these.
- Uses the
SGF standard format for
all games very portable; readable/writeable by many other programs.
With an Infrared port you can beam games (which are
simply memos) to another PalmOS® device, even if they do not yet have
PilotGOne.
- Supports Variations,
Comments,
Marks/Labels, and
Annotations.
- Finger-friendly : can do many things without a stylus,
especially if you
map main operations to hard, and soft, buttons.
- Zoom In for bigger image.
- Guess Move in existing game record
- Sorting /
Searching Games
- Handicaps; Komi; Board sizes 5x5, 9x9, 13x13, and 19x19
- (Semi-automatic)
scoring of games.
- Editing of Game records various techniques.
- Compact uses only 51 kb of PalmOS® device memory.
- Can view
large (> 4 kb) SGF files.
For most of the basic uses, it is usually fairly clear how to do it.
If/when you want to do more specialised things, you will find much
fuller details later.
We suggest that you configure Board Preferences, especially
remapping buttons.
To create a new game record do "New ..."; supply the information; tap
"New" again; place the stones (also "backspace" to delete/undo previous
move; "space" to pass), until "done". Finally, add the "Result" to the
"Game Info".
To view an existing game, select an SGF memo, and use (Skip)Forward
and (Skip)Back, or the PalmOS® device's "page up"/"page down" buttons,
until "done". You can either
guess the next move (by tapping on an empty point), or simply
play through the game.
Editing an existing game record: You can use PilotGOne to do
many things lots of details below. Alternatively, use Memo Pad to edit
the raw SGF game record directly beware!
Start
Contents
Next: Using PilotGOne (Mini-info in Listview; Open Old/New Game; Gadgets)
HotSync and Palm OS are registered trademarks of
Palm, Inc.