PilotGOne - view/record GO games (SGF) in PalmOS
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Using PilotGOne - The Menus, Handling Variations
The Menus
In game view, if you open the Menu and select "Game", then you get:
The choices are (with shortcuts):
- Edit Current Var (/V)
- Drops you into
Memo Pad with the entire current
variation selected for you to edit. Normally, this is not necessary, and it
may be dangerous if you are not familiar with
the SGF standard.
You have to tap Applications, and choose PilotGOne to
return to viewing the game again.
At present, probably the simplest way to delete the whole game
record for the current game is to do:
Menu/ Game/ "Edit Current Var"/ [Details]/ [Delete...]/ [OK].
- Delete Current Var (/D)
-
Does the obvious thing! A window will pop up for you to confirm
your deletion.
When you are in view mode, the program will not let you use
Delete Current Var. Similarly you cannot use it to delete
the main variation (the whole game)! These refusals are done
silently.
- Game Info (/I)
- Opens the game info window. This can be viewed, or edited,
in the normal way. It is very similar to the
"Create New Game?" window.
- Zoom On ... (/Z)
- Lets you choose the point to zoom in on
see the note on the "Zoom" gadget, above
- Goto Game End (/E)
-
Moves to the last move of the main variation (i.e. the
first in the SGF file) not always the same as
Skip Forward (>>).
- Save Dead Groups Info
- Can be used after you have marked
dead groups in score mode.
- Pass
- An alternative to the Space character " " to
play a "pass" move.
- Undo
- An alternative to Backspace Delete to undo the
previous move (black/white play), or to do add black/white/empty/mark.
-
Some preferences are customisable, via Menu/ Options/ Preferences ...
(shortcut "/P").
With a pop-up trigger selected, you can see something like:
The choices are:
- Last Stone (Flashing?)
- Last stone blinks
when the "continuous
flash" option is selected (initial default). You can change this value to avoid
any flashing by selecting "no flash", or you can choose "short flash", if you
want the program to flash only a few times, immediately after the stone has
been played.
- Goto Move
- When "Goto Move" is on,
tapping on an already played stone in view mode (including guess
next move mode) takes you to the move when that stone was played.
The initial default value is "On".
If this option is switched on, and your stylus is not well calibrated, then
you may accidentally rewind the game. If you have problems, leave "Goto Move"
unchecked.
- Goto Memo
- When "Goto Memo" is on,
tapping on the
move number/description
takes you to MemoPad with that move selected. The initial default
value is "On".
If this option is switched on, and your stylus is not well calibrated, this may
result in your switching to MemoPad by accident. If so, leave "Goto
Memo" unchecked.
- Show Next Vars as Letters
- When
there is a variation at the next move, and if you have selected
"Show next", then on a full board you
will normally see two, or more "+" characters. If
you have also selected this "Show Next Vars as Letters" option, and you have
a large-scale board (either zoomed-in or less than 19x19), then
these moves will be displayed as the letters "a", "b", etc.
Initial default is "Off".
- (Remap) DateBook button
- This lets you change
the way that the hard "DateBook" button on your PalmOS® device
behaves when you are in the PilotGOne program. (We assume that you do
not remap the DateBook button to something else, using the PalmOS®
Preferences if you do, then obviously things will not behave exactly
as we describe here!) When you are not in
PilotGOne the hard button will behave as normal, and will open the
standard PalmOS® DateBook program. You can map the button to a
PilotGOne function, as follows:
If you have remapped the button, then when you press the button it will
do what you have chosen, if the context allows it otherwise it
will do nothing. For example, if you remap the button to "Pop Comment",
then if you are in board view, and no comment window is visible,
it will pop it open however, if you are in board view, with a comment
window already open, it will close it. If you are in any mode other than board
view, it will do nothing (not even launch the original PalmOS®
DateBook application).
The main use of this feature (and the remapping of the other buttons), is
to make the program much more finger friendly you can replay
a game, including comments and variations, without ever needing your stylus.
If you have remapped the DateBook button, and you need the Date
Book while using PilotGOne you must do:
Home/ Date Book/ <whatever you have to do>/ Home/ PilotGOne
you will be back to where you left off.
- (Remap) Address button
- Remappable see
(Remap) DateBook button, above.
- (Remap) ToDoList button
- Remappable see
(Remap) DateBook button, above.
- (Remap) Memo button
- Remappable see
(Remap) DateBook button, above.
- (Remap) Calculator button (a soft button)
- Remappable see
(Remap) DateBook button, above.
- (Remap) Find button (a soft button)
- Remappable see
(Remap) DateBook button, above.
By default, all buttons are "unmapped".
A recommended set of mappings is:
Date Book - Skip Forward,
Address - Prev Var,
TodoList - Next Var,
Memo - Skip Forward,
Calculator - Pop Comment, and
Find - Zoom/Unzoom.
"Move Comment" will not be remapped easily done anyway.
Changing Contents of Variations
-
The most common way of changing the SGF game record is using
black play and white play.
These will allow you to change the contents of a variation:
insert extra move; change last stone position; replace "NN"
stones, or "create new variation".
-
It is possible to select the current variation for editing
(using the SGF record in Memo Pad), by doing
Edit Current Var (/V).
This may be dangerous.
-
You can do something similar, by tapping on
Move number/description, if
Goto Memo
is switched on. This is equally dangerous.
-
A complete variation can be removed, using
Delete Current Var (/D).
Travelling through Variations
SGF naming of points is not the same as is normally used
(also by PilotGOne) beware. SGF starts lettering/numbering
of co-ordinates from the top left; PilotGOne starts
at bottom left; PilotGOne omits the letter "I":
SGF PilotGOne
aa ... ja ... sa A19 ... K19 ... T19
: : : : : :
aj ... jj ... sj A10 ... K10 ... T10
: : : : : :
as ... js ... ss A1 ... K10 ... T10
It will be helpful in understanding these notes if you can picture
a game record including variations as a tree.
Imagine a (crazy) variation happening at the top left of the board:
a b c d e f g
a B--W--B--W--B--W
|\
b | \B--W
\
c \B--W--B--W--B
\
d \W
This was obtained from
the official SGF documentation,
which has this diagram:
Here is the SGF record, of the tree above, with new lines
and spaces added for clarity:
(;B[aa];W[ba] (;B[ca];W[da];B[ea]; W[fa])
(;B[cb];W[db])
(;B[cc];W[dc];B[ec](;W[fc];B[gc])
(;W[fd])
)
)
Existing Commands
-
Move Number/Description
tells you which variation you are in, and also about the existence
of immediately adjacent variations.
-
SkipBack (<<), and
SkipForward (>>),
let you skip back/forward to the next branching node i.e.
beginning/end of a variation.
-
When "Next" is selected from
Next/Marks, several
variations will be shown on the board just click the mark.
-
Goto Move board preference:
with this option is on, when viewing a game, you can immediately
rewind to a selected move.
-
Variation in the diagram
above, the variation starting with move "cc" is initially
labelled "c". When in the variation, "cf" and "cg" will be
labelled as "a" and "b" this is relative to the main line
that they are now on!
-
Goto Game End,
followed by tapping on the stone (works only with
Goto Move switched on)
The page source contains an extensive buried comment here :-)
-
Goto Beginning/End of Prev/This/Next variation especially useful with
Joseki Dictionaries.
-
You can get the program to remember the node (board position)
that you are now at. Later, you can goto the remembered node.
This node is the reference node for searches of the game tree
especially useful when using
Joseki Dictionaries.
-
The most powerful set of Variation traversal tools allow you to
Goto the Start/End of the First/Last variation that can be reached
from this/remembered node.
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